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Uesp skyrim
Uesp skyrim








The harsh environment here makes life a chore rather than a joy, and the shape of the Hold has led some to refer to it as “the old boot.” It stretches from the center of Skyrim all the way to its Northern Coast. The Pale (named for the pallid Tundra and pigmentation of its Nord inhabitants) is one of the four oldest Holds in Skyrim. It drains Lake Yorgrim, which lies west in the hold known as the Pale. River Yorgrim also joins with the White River before it ends at the Sea of Ghosts. The hammer's blows melted the Daedra, leaving behind the numerous hot springs.ĭarkwater River winds north from Lake Geir into this treacherous hot spot, where it meets the White River which then drains into the Sea of Ghosts as it passes Windhelm. According to legend, these hot springs were created when the hero Wuunding fought a mighty Daedra and defeated it with a flaming hammer. Windhelm is the only sizable city in the otherwise rural province due to the expansive hot springs which dominate the hold. As its name suggests, it lies against the province's eastern border, close to the Dunmeth Pass, the only passage to and from Morrowind in the area due to the high and rugged Velothi Mountains. EastmarchĮastmarch is the eastern hold of Skyrim, and one of the four known collectively as the Old Holds. In contrast, the western hold of the Reach has historically been more cosmopolitan and members of all the races of the continent have made their homes there. Winterhold, Eastmarch, the Rift, and the Pale lie to the north and east of the province and are known as the Old Holds and remain isolated from the rest of Tamriel, both geographically and politically. During the Interregnum, when the Reach became an independent Reachman kingdom and lost its status as a Nordic hold, a tenth hold named Karthald was created from the Reach's northern fringe. The nine traditional holds of Skyrim are: Haafingar, Hjaalmarch, the Pale, Winterhold, Eastmarch, the Rift, Whiterun, Falkreath, and the Reach. Each hold is a large area of land roughly equivalent to a county in Cyrodiil, each individually governed by a jarl who maintains court in the hold's capital city. The Nords long ago divided the province into nine geopolitical regions known as holds. However, the southern regions of the province are relatively mild. Much of the northern half of Skyrim is cold and covered in snow. Skyrim holds four of the five highest mountains in Tamriel (the Red Mountain being the only one outside Skyrim). Morrowind lies to the east over the Velothi Mountains, Cyrodiil is south beyond the Jerall Mountains, Hammerfell (and the latest incarnation of Orsinium) is to the south and west, High Rock is past the Druadach Mountains to the west, and the Sea of Ghosts runs along the province's long northern coastline. Since the Pact of Chieftains was signed in 1E 420, the Moot does not give serious consideration to anyone but the High King's direct heir unless one is not available. The High King typically rules until death, though acts of dishonor, particularly the appearance of cowardice, can lead to the recall and reconsideration of the Moot. A jarl is a regional ruler chosen through heredity and, rarely, through right of arms. The sovereign, the High King of Skyrim, is chosen by the Moot, a convention of jarls. Though currently inhabited primarily by Nords, the Elves who they replaced had resided there since time immemorial.

uesp skyrim

Many past battles have given it a ravaged appearance and many ruins. Skyrim, the northernmost province of Tamriel, is a cold and mountainous region also known as the Old Kingdom, Mereth, or the Fatherland, or Keizaal in the dragon tongue. Native Populace: Nords, Snow Elves (indigenous) Capital: Bromjunaar (pre- Dragon War), Windhelm (until 1E 420), Winterhold (unknown), Solitude (as of 4E 201)










Uesp skyrim